Adding log.gd
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47
addons/gdUnit4/plugin.gd
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47
addons/gdUnit4/plugin.gd
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@tool
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extends EditorPlugin
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const GdUnitTools := preload("res://addons/gdUnit4/src/core/GdUnitTools.gd")
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var _gd_inspector :Node
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var _server_node :Node
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var _gd_console :Node
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func _enter_tree() -> void:
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if Engine.get_version_info().hex < 0x40100:
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prints("GdUnit4 plugin requires a minimum of Godot 4.1.x Version!")
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return
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Engine.set_meta("GdUnitEditorPlugin", self)
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GdUnitSettings.setup()
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# install the GdUnit inspector
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_gd_inspector = load("res://addons/gdUnit4/src/ui/GdUnitInspector.tscn").instantiate()
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add_control_to_dock(EditorPlugin.DOCK_SLOT_LEFT_UR, _gd_inspector)
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# install the GdUnit Console
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_gd_console = load("res://addons/gdUnit4/src/ui/GdUnitConsole.tscn").instantiate()
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add_control_to_bottom_panel(_gd_console, "gdUnitConsole")
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_server_node = load("res://addons/gdUnit4/src/network/GdUnitServer.tscn").instantiate()
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add_child(_server_node)
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prints("Loading GdUnit4 Plugin success")
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if GdUnitSettings.is_update_notification_enabled():
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var update_tool :Node = load("res://addons/gdUnit4/src/update/GdUnitUpdateNotify.tscn").instantiate()
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Engine.get_main_loop().root.call_deferred("add_child", update_tool)
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if GdUnit4CSharpApiLoader.is_mono_supported():
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prints("GdUnit4Net version '%s' loaded." % GdUnit4CSharpApiLoader.version())
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func _exit_tree() -> void:
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if is_instance_valid(_gd_inspector):
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remove_control_from_docks(_gd_inspector)
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_gd_inspector.free()
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if is_instance_valid(_gd_console):
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remove_control_from_bottom_panel(_gd_console)
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_gd_console.free()
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if is_instance_valid(_server_node):
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remove_child(_server_node)
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_server_node.free()
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GdUnitTools.dispose_all()
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if Engine.has_meta("GdUnitEditorPlugin"):
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Engine.remove_meta("GdUnitEditorPlugin")
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if Engine.get_version_info().hex < 0x40100 or Engine.get_version_info().hex > 0x40101:
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prints("Unload GdUnit4 Plugin success")
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