Adding log.gd
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63
addons/gdUnit4/src/asserts/GdUnitAssertions.gd
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63
addons/gdUnit4/src/asserts/GdUnitAssertions.gd
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# Preloads all GdUnit assertions
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class_name GdUnitAssertions
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extends RefCounted
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func _init() -> void:
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# preload all gdunit assertions to speedup testsuite loading time
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# gdlint:disable=private-method-call
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GdUnitAssertions.__lazy_load("res://addons/gdUnit4/src/asserts/GdUnitAssertImpl.gd")
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GdUnitAssertions.__lazy_load("res://addons/gdUnit4/src/asserts/GdUnitBoolAssertImpl.gd")
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GdUnitAssertions.__lazy_load("res://addons/gdUnit4/src/asserts/GdUnitStringAssertImpl.gd")
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GdUnitAssertions.__lazy_load("res://addons/gdUnit4/src/asserts/GdUnitIntAssertImpl.gd")
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GdUnitAssertions.__lazy_load("res://addons/gdUnit4/src/asserts/GdUnitFloatAssertImpl.gd")
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GdUnitAssertions.__lazy_load("res://addons/gdUnit4/src/asserts/GdUnitVectorAssertImpl.gd")
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GdUnitAssertions.__lazy_load("res://addons/gdUnit4/src/asserts/GdUnitArrayAssertImpl.gd")
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GdUnitAssertions.__lazy_load("res://addons/gdUnit4/src/asserts/GdUnitDictionaryAssertImpl.gd")
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GdUnitAssertions.__lazy_load("res://addons/gdUnit4/src/asserts/GdUnitFileAssertImpl.gd")
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GdUnitAssertions.__lazy_load("res://addons/gdUnit4/src/asserts/GdUnitObjectAssertImpl.gd")
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GdUnitAssertions.__lazy_load("res://addons/gdUnit4/src/asserts/GdUnitResultAssertImpl.gd")
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GdUnitAssertions.__lazy_load("res://addons/gdUnit4/src/asserts/GdUnitFuncAssertImpl.gd")
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GdUnitAssertions.__lazy_load("res://addons/gdUnit4/src/asserts/GdUnitSignalAssertImpl.gd")
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GdUnitAssertions.__lazy_load("res://addons/gdUnit4/src/asserts/GdUnitFailureAssertImpl.gd")
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GdUnitAssertions.__lazy_load("res://addons/gdUnit4/src/asserts/GdUnitGodotErrorAssertImpl.gd")
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### We now load all used asserts and tool scripts into the cache according to the principle of "lazy loading"
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### in order to noticeably reduce the loading time of the test suite.
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# We go this hard way to increase the loading performance to avoid reparsing all the used scripts
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# for more detailed info -> https://github.com/godotengine/godot/issues/67400
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# gdlint:disable=function-name
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static func __lazy_load(script_path :String) -> GDScript:
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return ResourceLoader.load(script_path, "GDScript", ResourceLoader.CACHE_MODE_REUSE)
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static func validate_value_type(value, type :Variant.Type) -> bool:
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return value == null or typeof(value) == type
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# Scans the current stack trace for the root cause to extract the line number
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static func get_line_number() -> int:
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var stack_trace := get_stack()
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if stack_trace == null or stack_trace.is_empty():
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return -1
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for index in stack_trace.size():
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var stack_info :Dictionary = stack_trace[index]
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var function :String = stack_info.get("function")
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# we catch helper asserts to skip over to return the correct line number
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if function.begins_with("assert_"):
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continue
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if function.begins_with("test_"):
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return stack_info.get("line")
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var source :String = stack_info.get("source")
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if source.is_empty() \
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or source.begins_with("user://") \
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or source.ends_with("GdUnitAssert.gd") \
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or source.ends_with("GdUnitAssertions.gd") \
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or source.ends_with("AssertImpl.gd") \
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or source.ends_with("GdUnitTestSuite.gd") \
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or source.ends_with("GdUnitSceneRunnerImpl.gd") \
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or source.ends_with("GdUnitObjectInteractions.gd") \
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or source.ends_with("GdUnitAwaiter.gd"):
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continue
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return stack_info.get("line")
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return -1
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