Adding log.gd

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Dan Baker 2024-05-02 09:36:31 +01:00
parent eb32d6614e
commit 4522259397
547 changed files with 46844 additions and 0 deletions

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# A tool to provide extended script editor functionallity
class_name ScriptEditorControls
extends RefCounted
# https://github.com/godotengine/godot/blob/master/editor/plugins/script_editor_plugin.h
# the Editor menu popup items
enum {
FILE_NEW,
FILE_NEW_TEXTFILE,
FILE_OPEN,
FILE_REOPEN_CLOSED,
FILE_OPEN_RECENT,
FILE_SAVE,
FILE_SAVE_AS,
FILE_SAVE_ALL,
FILE_THEME,
FILE_RUN,
FILE_CLOSE,
CLOSE_DOCS,
CLOSE_ALL,
CLOSE_OTHER_TABS,
TOGGLE_SCRIPTS_PANEL,
SHOW_IN_FILE_SYSTEM,
FILE_COPY_PATH,
FILE_TOOL_RELOAD_SOFT,
SEARCH_IN_FILES,
REPLACE_IN_FILES,
SEARCH_HELP,
SEARCH_WEBSITE,
HELP_SEARCH_FIND,
HELP_SEARCH_FIND_NEXT,
HELP_SEARCH_FIND_PREVIOUS,
WINDOW_MOVE_UP,
WINDOW_MOVE_DOWN,
WINDOW_NEXT,
WINDOW_PREV,
WINDOW_SORT,
WINDOW_SELECT_BASE = 100
}
# Returns the EditorInterface instance
static func editor_interface() -> EditorInterface:
if not Engine.has_meta("GdUnitEditorPlugin"):
return null
var plugin :EditorPlugin = Engine.get_meta("GdUnitEditorPlugin")
return plugin.get_editor_interface()
# Returns the ScriptEditor instance
static func script_editor() -> ScriptEditor:
return editor_interface().get_script_editor()
# Saves the given script and closes if requested by <close=true>
# The script is saved when is opened in the editor.
# The script is closed when <close> is set to true.
static func save_an_open_script(script_path :String, close := false) -> bool:
#prints("save_an_open_script", script_path, close)
if !Engine.is_editor_hint():
return false
var interface := editor_interface()
var editor := script_editor()
var editor_popup := _menu_popup()
# search for the script in all opened editor scrips
for open_script in editor.get_open_scripts():
if open_script.resource_path == script_path:
# select the script in the editor
interface.edit_script(open_script, 0);
# save and close
editor_popup.id_pressed.emit(FILE_SAVE)
if close:
editor_popup.id_pressed.emit(FILE_CLOSE)
return true
return false
# Saves all opened script
static func save_all_open_script() -> void:
if Engine.is_editor_hint():
_menu_popup().id_pressed.emit(FILE_SAVE_ALL)
static func close_open_editor_scripts() -> void:
if Engine.is_editor_hint():
_menu_popup().id_pressed.emit(CLOSE_ALL)
# Edits the given script.
# The script is openend in the current editor and selected in the file system dock.
# The line and column on which to open the script can also be specified.
# The script will be open with the user-configured editor for the script's language which may be an external editor.
static func edit_script(script_path :String, line_number :int = -1):
var interface := editor_interface()
var file_system := interface.get_resource_filesystem()
file_system.update_file(script_path)
var file_system_dock := interface.get_file_system_dock()
file_system_dock.navigate_to_path(script_path)
interface.select_file(script_path)
var script = load(script_path)
interface.edit_script(script, line_number)
# Register the given context menu to the current script editor
# Is called when the plugin is activated
# The active script is connected to the ScriptEditorContextMenuHandler
static func register_context_menu(menu :Array[GdUnitContextMenuItem]) -> void:
Engine.get_main_loop().root.call_deferred("add_child", ScriptEditorContextMenuHandler.new(menu, script_editor()))
# Unregisteres all registerend context menus and gives the ScriptEditorContextMenuHandler> free
# Is called when the plugin is deactivated
static func unregister_context_menu() -> void:
ScriptEditorContextMenuHandler.dispose(script_editor())
static func _menu_popup() -> PopupMenu:
return script_editor().get_child(0).get_child(0).get_child(0).get_popup()
static func _print_menu(popup :PopupMenu):
for itemIndex in popup.item_count:
prints( "get_item_id", popup.get_item_id(itemIndex))
prints( "get_item_accelerator", popup.get_item_accelerator(itemIndex))
prints( "get_item_shortcut", popup.get_item_shortcut(itemIndex))
prints( "get_item_text", popup.get_item_text(itemIndex))
prints()