Adding log.gd
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class_name ClassWithOverridenVirtuals
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extends Node
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var _x := "default"
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func _init():
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_x = "_init"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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if _x == "_init":
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_x = ""
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_x += "_ready"
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func _input(event):
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_x = "_input"
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if event.is_action_released("ui_accept"):
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_x = "ui_accept"
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