Adding log.gd

This commit is contained in:
Dan Baker 2024-05-02 09:36:31 +01:00
parent eb32d6614e
commit 4522259397
547 changed files with 46844 additions and 0 deletions

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@ -0,0 +1,39 @@
class_name Spell
extends Node
signal spell_explode
const SPELL_LIVE_TIME = 1000
@warning_ignore("unused_private_class_variable")
var _spell_fired :bool = false
var _spell_live_time :float = 0
var _spell_pos :Vector3 = Vector3.ZERO
# helper counter for testing simulate_frames
@warning_ignore("unused_private_class_variable")
var _debug_process_counted := 0
func _ready():
set_name("Spell")
# only comment in for debugging reasons
#func _notification(what):
# prints("Spell", GdObjects.notification_as_string(what))
func _process(delta :float):
# added pseudo yield to check `simulate_frames` works wih custom yielding
await get_tree().process_frame
_spell_live_time += delta * 1000
if _spell_live_time < SPELL_LIVE_TIME:
move(delta)
else:
explode()
func move(delta :float) -> void:
#await get_tree().create_timer(0.1).timeout
_spell_pos.x += delta
func explode() -> void:
emit_signal("spell_explode", self)