Adding log.gd

This commit is contained in:
Dan Baker 2024-05-02 09:36:31 +01:00
parent eb32d6614e
commit 4522259397
547 changed files with 46844 additions and 0 deletions

View file

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// GdUnit generated TestSuite
using Godot;
using GdUnit4;
using System;
namespace GdUnit4
{
using static Assertions;
using static Utils;
[TestSuite]
public partial class ExampleTestSuite
{
[TestCase]
public void IsFoo()
{
AssertThat("Foo").IsEqual("Foo");
}
[TestCase('A', Variant.Type.Int)]
[TestCase(SByte.MaxValue, Variant.Type.Int)]
[TestCase(Byte.MaxValue, Variant.Type.Int)]
[TestCase(Int16.MaxValue, Variant.Type.Int)]
[TestCase(UInt16.MaxValue, Variant.Type.Int)]
[TestCase(Int32.MaxValue, Variant.Type.Int)]
[TestCase(UInt32.MaxValue, Variant.Type.Int)]
[TestCase(Int64.MaxValue, Variant.Type.Int)]
[TestCase(UInt64.MaxValue, Variant.Type.Int)]
[TestCase(Single.MaxValue, Variant.Type.Float)]
[TestCase(Double.MaxValue, Variant.Type.Float)]
[TestCase("HalloWorld", Variant.Type.String)]
[TestCase(true, Variant.Type.Bool)]
public void ParameterizedTest(dynamic? value, Variant.Type type) {
Godot.Variant v = value == null ? new Variant() : Godot.Variant.CreateFrom(value);
AssertObject(v.VariantType).IsEqual(type);
}
}
}