Adding log.gd
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621
addons/gdUnit4/test/spy/GdUnitSpyTest.gd
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621
addons/gdUnit4/test/spy/GdUnitSpyTest.gd
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class_name GdUnitSpyTest
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extends GdUnitTestSuite
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func test_spy_instance_id_is_unique():
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var m1 = spy(RefCounted.new())
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var m2 = spy(RefCounted.new())
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# test the internal instance id is unique
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assert_that(m1.__instance_id()).is_not_equal(m2.__instance_id())
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assert_object(m1).is_not_same(m2)
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func test_cant_spy_is_not_a_instance():
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# returns null because spy needs an 'real' instance to by spy checked
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var spy_node = spy(Node)
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assert_object(spy_node).is_null()
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func test_spy_on_Node():
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var instance :Node = auto_free(Node.new())
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var spy_node = spy(instance)
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# verify we have no interactions currently checked this instance
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verify_no_interactions(spy_node)
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assert_object(spy_node)\
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.is_not_null()\
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.is_instanceof(Node)\
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.is_not_same(instance)
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# call first time
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spy_node.set_process(false)
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# verify is called one times
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verify(spy_node).set_process(false)
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# just double check that verify has no affect to the counter
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verify(spy_node).set_process(false)
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# call a scond time
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spy_node.set_process(false)
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# verify is called two times
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verify(spy_node, 2).set_process(false)
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verify(spy_node, 2).set_process(false)
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func test_spy_source_with_class_name_by_resource_path() -> void:
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var instance = auto_free(load('res://addons/gdUnit4/test/mocker/resources/GD-256/world.gd').new())
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var m = spy(instance)
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var head :String = m.get_script().source_code.substr(0, 200)
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assert_str(head)\
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.contains("class_name DoubledMunderwoodPathingWorld")\
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.contains("extends 'res://addons/gdUnit4/test/mocker/resources/GD-256/world.gd'")
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func test_spy_source_with_class_name_by_class() -> void:
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var m = spy(auto_free(Munderwood_Pathing_World.new()))
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var head :String = m.get_script().source_code.substr(0, 200)
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assert_str(head)\
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.contains("class_name DoubledMunderwoodPathingWorld")\
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.contains("extends 'res://addons/gdUnit4/test/mocker/resources/GD-256/world.gd'")
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func test_spy_extends_godot_class() -> void:
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var m = spy(auto_free(World3D.new()))
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var head :String = m.get_script().source_code.substr(0, 200)
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assert_str(head)\
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.contains("class_name DoubledWorld")\
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.contains("extends World3D")
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func test_spy_on_custom_class():
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var instance :AdvancedTestClass = auto_free(AdvancedTestClass.new())
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var spy_instance = spy(instance)
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# verify we have currently no interactions
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verify_no_interactions(spy_instance)
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assert_object(spy_instance)\
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.is_not_null()\
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.is_instanceof(AdvancedTestClass)\
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.is_not_same(instance)
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spy_instance.setup_local_to_scene()
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verify(spy_instance, 1).setup_local_to_scene()
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# call first time script func with different arguments
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spy_instance.get_area("test_a")
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spy_instance.get_area("test_b")
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spy_instance.get_area("test_c")
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# verify is each called only one time for different arguments
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verify(spy_instance, 1).get_area("test_a")
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verify(spy_instance, 1).get_area("test_b")
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verify(spy_instance, 1).get_area("test_c")
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# an second call with arg "test_c"
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spy_instance.get_area("test_c")
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verify(spy_instance, 1).get_area("test_a")
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verify(spy_instance, 1).get_area("test_b")
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verify(spy_instance, 2).get_area("test_c")
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# verify if a not used argument not counted
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verify(spy_instance, 0).get_area("test_no")
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# GD-291 https://github.com/MikeSchulze/gdUnit4/issues/291
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func test_spy_class_with_custom_formattings() -> void:
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var resource = load("res://addons/gdUnit4/test/mocker/resources/ClassWithCustomFormattings.gd")
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var do_spy = spy(auto_free(resource.new("test")))
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do_spy.a1("set_name", "", true)
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verify(do_spy, 1).a1("set_name", "", true)
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verify_no_more_interactions(do_spy)
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assert_failure(func(): verify_no_interactions(do_spy))\
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.is_failed() \
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.has_line(112)
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func test_spy_copied_class_members():
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var instance = auto_free(load("res://addons/gdUnit4/test/mocker/resources/TestPersion.gd").new("user-x", "street", 56616))
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assert_that(instance._name).is_equal("user-x")
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assert_that(instance._value).is_equal(1024)
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assert_that(instance._address._street).is_equal("street")
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assert_that(instance._address._code).is_equal(56616)
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# spy it
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var spy_instance = spy(instance)
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reset(spy_instance)
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# verify members are inital copied
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assert_that(spy_instance._name).is_equal("user-x")
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assert_that(spy_instance._value).is_equal(1024)
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assert_that(spy_instance._address._street).is_equal("street")
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assert_that(spy_instance._address._code).is_equal(56616)
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spy_instance._value = 2048
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assert_that(instance._value).is_equal(1024)
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assert_that(spy_instance._value).is_equal(2048)
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func test_spy_copied_class_members_on_node():
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var node :Node = auto_free(Node.new())
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# checked a fresh node the name is empty and results into a error when copied at spy
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# E 0:00:01.518 set_name: Condition "name == """ is true.
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# C++ Source> scene/main/node.cpp:934 @ set_name()
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# we set a placeholder instead
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assert_that(spy(node).name).is_equal("<empty>")
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node.set_name("foo")
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assert_that(spy(node).name).is_equal("foo")
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func test_spy_on_inner_class():
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var instance :AdvancedTestClass.AtmosphereData = auto_free(AdvancedTestClass.AtmosphereData.new())
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var spy_instance :AdvancedTestClass.AtmosphereData = spy(instance)
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# verify we have currently no interactions
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verify_no_interactions(spy_instance)
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assert_object(spy_instance)\
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.is_not_null()\
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.is_instanceof(AdvancedTestClass.AtmosphereData)\
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.is_not_same(instance)
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spy_instance.set_data(AdvancedTestClass.AtmosphereData.SMOKY, 1.2)
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spy_instance.set_data(AdvancedTestClass.AtmosphereData.SMOKY, 1.3)
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verify(spy_instance, 1).set_data(AdvancedTestClass.AtmosphereData.SMOKY, 1.2)
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verify(spy_instance, 1).set_data(AdvancedTestClass.AtmosphereData.SMOKY, 1.3)
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func test_spy_on_singleton():
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await assert_error(func () -> void:
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var spy_node_ = spy(Input)
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assert_object(spy_node_).is_null()
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await await_idle_frame()).is_push_error("Spy on a Singleton is not allowed! 'Input'")
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func test_example_verify():
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var instance :Node = auto_free(Node.new())
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var spy_node = spy(instance)
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# verify we have no interactions currently checked this instance
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verify_no_interactions(spy_node)
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# call with different arguments
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spy_node.set_process(false) # 1 times
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spy_node.set_process(true) # 1 times
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spy_node.set_process(true) # 2 times
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# verify how often we called the function with different argument
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verify(spy_node, 2).set_process(true) # in sum two times with true
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verify(spy_node, 1).set_process(false)# in sum one time with false
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# verify total sum by using an argument matcher
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verify(spy_node, 3).set_process(any_bool())
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func test_verify_fail():
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var instance :Node = auto_free(Node.new())
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var spy_node = spy(instance)
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# interact two time
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spy_node.set_process(true) # 1 times
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spy_node.set_process(true) # 2 times
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# verify we interacts two times
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verify(spy_node, 2).set_process(true)
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# verify should fail because we interacts two times and not one
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var expected_error := """
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Expecting interaction on:
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'set_process(true :bool)' 1 time's
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But found interactions on:
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'set_process(true :bool)' 2 time's""" \
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.dedent().trim_prefix("\n")
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assert_failure(func(): verify(spy_node, 1).set_process(true)) \
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.is_failed() \
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.has_line(214) \
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.has_message(expected_error)
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func test_verify_func_interaction_wiht_PoolStringArray():
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var spy_instance :ClassWithPoolStringArrayFunc = spy(ClassWithPoolStringArrayFunc.new())
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spy_instance.set_values(PackedStringArray())
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verify(spy_instance).set_values(PackedStringArray())
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verify_no_more_interactions(spy_instance)
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func test_verify_func_interaction_wiht_PackedStringArray_fail():
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var spy_instance :ClassWithPoolStringArrayFunc = spy(ClassWithPoolStringArrayFunc.new())
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spy_instance.set_values(PackedStringArray())
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# try to verify with default array type instead of PackedStringArray type
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var expected_error := """
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Expecting interaction on:
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'set_values([] :Array)' 1 time's
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But found interactions on:
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'set_values([] :PackedStringArray)' 1 time's""" \
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.dedent().trim_prefix("\n")
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assert_failure(func(): verify(spy_instance, 1).set_values([])) \
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.is_failed() \
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.has_line(241) \
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.has_message(expected_error)
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reset(spy_instance)
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# try again with called two times and different args
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spy_instance.set_values(PackedStringArray())
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spy_instance.set_values(PackedStringArray(["a", "b"]))
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spy_instance.set_values([1, 2])
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expected_error = """
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Expecting interaction on:
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'set_values([] :Array)' 1 time's
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But found interactions on:
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'set_values([] :PackedStringArray)' 1 time's
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'set_values(["a", "b"] :PackedStringArray)' 1 time's
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'set_values([1, 2] :Array)' 1 time's""" \
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.dedent().trim_prefix("\n")
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assert_failure(func(): verify(spy_instance, 1).set_values([])) \
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.is_failed() \
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.has_line(259) \
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.has_message(expected_error)
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func test_reset():
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var instance :Node = auto_free(Node.new())
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var spy_node = spy(instance)
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# call with different arguments
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spy_node.set_process(false) # 1 times
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spy_node.set_process(true) # 1 times
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spy_node.set_process(true) # 2 times
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verify(spy_node, 2).set_process(true)
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verify(spy_node, 1).set_process(false)
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# now reset the spy
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reset(spy_node)
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# verify all counters have been reset
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verify_no_interactions(spy_node)
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func test_verify_no_interactions():
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var instance :Node = auto_free(Node.new())
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var spy_node = spy(instance)
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# verify we have no interactions checked this mock
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verify_no_interactions(spy_node)
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func test_verify_no_interactions_fails():
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var instance :Node = auto_free(Node.new())
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var spy_node = spy(instance)
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# interact
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spy_node.set_process(false) # 1 times
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spy_node.set_process(true) # 1 times
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spy_node.set_process(true) # 2 times
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var expected_error ="""
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Expecting no more interactions!
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But found interactions on:
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'set_process(false :bool)' 1 time's
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'set_process(true :bool)' 2 time's""" \
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.dedent().trim_prefix("\n")
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# it should fail because we have interactions
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assert_failure(func(): verify_no_interactions(spy_node)) \
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.is_failed() \
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.has_line(307) \
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.has_message(expected_error)
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func test_verify_no_more_interactions():
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var instance :Node = auto_free(Node.new())
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var spy_node = spy(instance)
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spy_node.is_ancestor_of(instance)
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spy_node.set_process(false)
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spy_node.set_process(true)
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spy_node.set_process(true)
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# verify for called functions
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verify(spy_node, 1).is_ancestor_of(instance)
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verify(spy_node, 2).set_process(true)
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verify(spy_node, 1).set_process(false)
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# There should be no more interactions checked this mock
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verify_no_more_interactions(spy_node)
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func test_verify_no_more_interactions_but_has():
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var instance :Node = auto_free(Node.new())
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var spy_node = spy(instance)
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spy_node.is_ancestor_of(instance)
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spy_node.set_process(false)
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spy_node.set_process(true)
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spy_node.set_process(true)
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# now we simulate extra calls that we are not explicit verify
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spy_node.is_inside_tree()
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spy_node.is_inside_tree()
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# a function with default agrs
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spy_node.find_child("mask")
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# same function again with custom agrs
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spy_node.find_child("mask", false, false)
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# verify 'all' exclusive the 'extra calls' functions
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verify(spy_node, 1).is_ancestor_of(instance)
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verify(spy_node, 2).set_process(true)
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verify(spy_node, 1).set_process(false)
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# now use 'verify_no_more_interactions' to check we have no more interactions checked this mock
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# but should fail with a collecion of all not validated interactions
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var expected_error ="""
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Expecting no more interactions!
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But found interactions on:
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'is_inside_tree()' 2 time's
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'find_child(mask :String, true :bool, true :bool)' 1 time's
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'find_child(mask :String, false :bool, false :bool)' 1 time's""" \
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.dedent().trim_prefix("\n")
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assert_failure(func(): verify_no_more_interactions(spy_node)) \
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.is_failed() \
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.has_line(362) \
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.has_message(expected_error)
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class ClassWithStaticFunctions:
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static func foo() -> void:
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pass
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static func bar():
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pass
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func test_create_spy_static_func_untyped():
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var instance = spy(ClassWithStaticFunctions.new())
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assert_object(instance).is_not_null()
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func test_spy_snake_case_named_class_by_resource_path():
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var instance_a = load("res://addons/gdUnit4/test/mocker/resources/snake_case.gd").new()
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var spy_a = spy(instance_a)
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assert_object(spy_a).is_not_null()
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spy_a.custom_func()
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verify(spy_a).custom_func()
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verify_no_more_interactions(spy_a)
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var instance_b = load("res://addons/gdUnit4/test/mocker/resources/snake_case_class_name.gd").new()
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var spy_b = spy(instance_b)
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assert_object(spy_b).is_not_null()
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spy_b.custom_func()
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verify(spy_b).custom_func()
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verify_no_more_interactions(spy_b)
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func test_spy_snake_case_named_class_by_class():
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var do_spy = spy(snake_case_class_name.new())
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assert_object(do_spy).is_not_null()
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do_spy.custom_func()
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verify(do_spy).custom_func()
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verify_no_more_interactions(do_spy)
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# try checked Godot class
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var spy_tcp_server = spy(TCPServer.new())
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assert_object(spy_tcp_server).is_not_null()
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spy_tcp_server.is_listening()
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spy_tcp_server.is_connection_available()
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verify(spy_tcp_server).is_listening()
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verify(spy_tcp_server).is_connection_available()
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verify_no_more_interactions(spy_tcp_server)
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const Issue = preload("res://addons/gdUnit4/test/resources/issues/gd-166/issue.gd")
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const Type = preload("res://addons/gdUnit4/test/resources/issues/gd-166/types.gd")
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func test_spy_preload_class_GD_166() -> void:
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var instance = auto_free(Issue.new())
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var spy_instance = spy(instance)
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spy_instance.type = Type.FOO
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verify(spy_instance, 1)._set_type_name(Type.FOO)
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assert_int(spy_instance.type).is_equal(Type.FOO)
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assert_str(spy_instance.type_name).is_equal("FOO")
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var _test_signal_args := Array()
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func _emit_ready(a, b, c = null):
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_test_signal_args = [a, b, c]
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# https://github.com/MikeSchulze/gdUnit4/issues/38
|
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func test_spy_Node_use_real_func_vararg():
|
||||
# setup
|
||||
var instance := Node.new()
|
||||
instance.connect("ready", _emit_ready)
|
||||
assert_that(_test_signal_args).is_empty()
|
||||
var spy_node = spy(auto_free(instance))
|
||||
assert_that(spy_node).is_not_null()
|
||||
|
||||
# test emit it
|
||||
spy_node.emit_signal("ready", "aa", "bb", "cc")
|
||||
# verify is emitted
|
||||
verify(spy_node).emit_signal("ready", "aa", "bb", "cc")
|
||||
await get_tree().process_frame
|
||||
assert_that(_test_signal_args).is_equal(["aa", "bb", "cc"])
|
||||
|
||||
# test emit it
|
||||
spy_node.emit_signal("ready", "aa", "xxx")
|
||||
# verify is emitted
|
||||
verify(spy_node).emit_signal("ready", "aa", "xxx")
|
||||
await get_tree().process_frame
|
||||
assert_that(_test_signal_args).is_equal(["aa", "xxx", null])
|
||||
|
||||
|
||||
class ClassWithSignal:
|
||||
signal test_signal_a
|
||||
signal test_signal_b
|
||||
|
||||
func foo(arg :int) -> void:
|
||||
if arg == 0:
|
||||
emit_signal("test_signal_a", "aa")
|
||||
else:
|
||||
emit_signal("test_signal_b", "bb", true)
|
||||
|
||||
func bar(arg :int) -> bool:
|
||||
if arg == 0:
|
||||
emit_signal("test_signal_a", "aa")
|
||||
else:
|
||||
emit_signal("test_signal_b", "bb", true)
|
||||
return true
|
||||
|
||||
|
||||
# https://github.com/MikeSchulze/gdUnit4/issues/14
|
||||
func _test_spy_verify_emit_signal():
|
||||
var spy_instance = spy(ClassWithSignal.new())
|
||||
assert_that(spy_instance).is_not_null()
|
||||
|
||||
spy_instance.foo(0)
|
||||
verify(spy_instance, 1).emit_signal("test_signal_a", "aa")
|
||||
verify(spy_instance, 0).emit_signal("test_signal_b", "bb", true)
|
||||
reset(spy_instance)
|
||||
|
||||
spy_instance.foo(1)
|
||||
verify(spy_instance, 0).emit_signal("test_signal_a", "aa")
|
||||
verify(spy_instance, 1).emit_signal("test_signal_b", "bb", true)
|
||||
reset(spy_instance)
|
||||
|
||||
spy_instance.bar(0)
|
||||
verify(spy_instance, 1).emit_signal("test_signal_a", "aa")
|
||||
verify(spy_instance, 0).emit_signal("test_signal_b", "bb", true)
|
||||
reset(spy_instance)
|
||||
|
||||
spy_instance.bar(1)
|
||||
verify(spy_instance, 0).emit_signal("test_signal_a", "aa")
|
||||
verify(spy_instance, 1).emit_signal("test_signal_b", "bb", true)
|
||||
|
||||
|
||||
func test_spy_func_with_default_build_in_type():
|
||||
var spy_instance :ClassWithDefaultBuildIntTypes = spy(ClassWithDefaultBuildIntTypes.new())
|
||||
assert_object(spy_instance).is_not_null()
|
||||
# call with default arg
|
||||
spy_instance.foo("abc")
|
||||
spy_instance.bar("def")
|
||||
verify(spy_instance).foo("abc", Color.RED)
|
||||
verify(spy_instance).bar("def", Vector3.FORWARD, AABB())
|
||||
verify_no_more_interactions(spy_instance)
|
||||
|
||||
# call with custom args
|
||||
spy_instance.foo("abc", Color.BLUE)
|
||||
spy_instance.bar("def", Vector3.DOWN, AABB(Vector3.ONE, Vector3.ZERO))
|
||||
verify(spy_instance).foo("abc", Color.BLUE)
|
||||
verify(spy_instance).bar("def", Vector3.DOWN, AABB(Vector3.ONE, Vector3.ZERO))
|
||||
verify_no_more_interactions(spy_instance)
|
||||
|
||||
|
||||
func test_spy_scene_by_resource_path():
|
||||
var spy_scene = spy("res://addons/gdUnit4/test/mocker/resources/scenes/TestScene.tscn")
|
||||
assert_object(spy_scene)\
|
||||
.is_not_null()\
|
||||
.is_not_instanceof(PackedScene)\
|
||||
.is_instanceof(Control)
|
||||
assert_str(spy_scene.get_script().resource_name).is_equal("SpyTestScene.gd")
|
||||
# check is spyed scene registered for auto freeing
|
||||
assert_bool(GdUnitMemoryObserver.is_marked_auto_free(spy_scene)).is_true()
|
||||
|
||||
|
||||
func test_spy_on_PackedScene():
|
||||
var resource := load("res://addons/gdUnit4/test/mocker/resources/scenes/TestScene.tscn")
|
||||
var original_script = resource.get_script()
|
||||
assert_object(resource).is_instanceof(PackedScene)
|
||||
|
||||
var spy_scene = spy(resource)
|
||||
|
||||
assert_object(spy_scene)\
|
||||
.is_not_null()\
|
||||
.is_not_instanceof(PackedScene)\
|
||||
.is_not_same(resource)
|
||||
assert_object(spy_scene.get_script())\
|
||||
.is_not_null()\
|
||||
.is_instanceof(GDScript)\
|
||||
.is_not_same(original_script)
|
||||
assert_str(spy_scene.get_script().resource_name).is_equal("SpyTestScene.gd")
|
||||
# check is spyed scene registered for auto freeing
|
||||
assert_bool(GdUnitMemoryObserver.is_marked_auto_free(spy_scene)).is_true()
|
||||
|
||||
|
||||
func test_spy_scene_by_instance():
|
||||
var resource := load("res://addons/gdUnit4/test/mocker/resources/scenes/TestScene.tscn")
|
||||
var instance :Control = resource.instantiate()
|
||||
var original_script = instance.get_script()
|
||||
var spy_scene = spy(instance)
|
||||
|
||||
assert_object(spy_scene)\
|
||||
.is_not_null()\
|
||||
.is_same(instance)\
|
||||
.is_instanceof(Control)
|
||||
assert_object(spy_scene.get_script())\
|
||||
.is_not_null()\
|
||||
.is_instanceof(GDScript)\
|
||||
.is_not_same(original_script)
|
||||
assert_str(spy_scene.get_script().resource_name).is_equal("SpyTestScene.gd")
|
||||
# check is mocked scene registered for auto freeing
|
||||
assert_bool(GdUnitMemoryObserver.is_marked_auto_free(spy_scene)).is_true()
|
||||
|
||||
|
||||
func test_spy_scene_by_path_fail_has_no_script_attached():
|
||||
var resource := load("res://addons/gdUnit4/test/mocker/resources/scenes/TestSceneWithoutScript.tscn")
|
||||
var instance :Control = auto_free(resource.instantiate())
|
||||
|
||||
# has to fail and return null
|
||||
var spy_scene = spy(instance)
|
||||
assert_object(spy_scene).is_null()
|
||||
|
||||
|
||||
func test_spy_scene_initalize():
|
||||
var spy_scene = spy("res://addons/gdUnit4/test/mocker/resources/scenes/TestScene.tscn")
|
||||
assert_object(spy_scene).is_not_null()
|
||||
|
||||
# Add as child to a scene tree to trigger _ready to initalize all variables
|
||||
add_child(spy_scene)
|
||||
# ensure _ready is recoreded and onyl once called
|
||||
verify(spy_scene, 1)._ready()
|
||||
verify(spy_scene, 1).only_one_time_call()
|
||||
assert_object(spy_scene._box1).is_not_null()
|
||||
assert_object(spy_scene._box2).is_not_null()
|
||||
assert_object(spy_scene._box3).is_not_null()
|
||||
|
||||
# check signals are connected
|
||||
assert_bool(spy_scene.is_connected("panel_color_change",Callable(spy_scene,"_on_panel_color_changed")))
|
||||
|
||||
# check exports
|
||||
assert_str(spy_scene._initial_color.to_html()).is_equal(Color.RED.to_html())
|
||||
|
||||
|
||||
class CustomNode extends Node:
|
||||
|
||||
func _ready():
|
||||
# we call this function to verify the _ready is only once called
|
||||
# this is need to verify `add_child` is calling the original implementation only once
|
||||
only_one_time_call()
|
||||
|
||||
func only_one_time_call() -> void:
|
||||
pass
|
||||
|
||||
|
||||
func test_spy_ready_called_once():
|
||||
var spy_node = spy(auto_free(CustomNode.new()))
|
||||
|
||||
# Add as child to a scene tree to trigger _ready to initalize all variables
|
||||
add_child(spy_node)
|
||||
|
||||
# ensure _ready is recoreded and onyl once called
|
||||
verify(spy_node, 1)._ready()
|
||||
verify(spy_node, 1).only_one_time_call()
|
||||
Loading…
Add table
Add a link
Reference in a new issue