Add utility strings, update game state with drone count and points calculation.
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7 changed files with 105 additions and 5 deletions
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@ -8,6 +8,7 @@ var last_update : float = 0
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@onready var help_text_container = get_node("%HelpTextContainer")
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@onready var help_text_items = help_text_container.get_children()
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@onready var level_text_label = get_node("%LevelText")
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@onready var level_timer_label = get_node("%LevelTimer")
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func _ready():
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@ -24,10 +25,12 @@ func _process(delta):
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if GameState.level_complete:
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update_ui()
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level_timer_label.text = Str.seconds_to_hms(GameState.level_timer)
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func update_ui():
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nectar_bar.value = GameState.gathered_nectar
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nectar_bar.max_value = GameState.required_nectar
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func hide_help_text():
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for item in help_text_items:
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item.hide()
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