Update cursor handling and reset functionality, improve UI elements. Reset game state cursor when needed.

This commit is contained in:
Dan 2024-05-12 09:39:02 +01:00
parent 6e6a231300
commit 4b5ac48e10
6 changed files with 33 additions and 4 deletions

View file

@ -29,13 +29,15 @@ func _on_click_detection_mouse_exited():
if GameState.placing_drone == false:
Log.pr("Mouse exited the director drone!")
label.visible = false
Input.set_custom_mouse_cursor(null)
#Input.set_custom_mouse_cursor(null)
GameState.reset_cursor()
func _on_click_detection_input_event(_viewport:Node, event:InputEvent, _shape_idx:int):
if GameState.placing_drone == false:
if (event is InputEventMouseButton && event.button_index == MOUSE_BUTTON_RIGHT && event.pressed):
Input.set_custom_mouse_cursor(null)
#Input.set_custom_mouse_cursor(null)
GameState.reset_cursor()
queue_free()
get_parent().get_parent().update_director_drone_list()