Update cursor handling and reset functionality, improve UI elements. Reset game state cursor when needed.
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6 changed files with 33 additions and 4 deletions
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@ -29,13 +29,15 @@ func _on_click_detection_mouse_exited():
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if GameState.placing_drone == false:
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Log.pr("Mouse exited the director drone!")
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label.visible = false
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Input.set_custom_mouse_cursor(null)
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#Input.set_custom_mouse_cursor(null)
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GameState.reset_cursor()
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func _on_click_detection_input_event(_viewport:Node, event:InputEvent, _shape_idx:int):
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if GameState.placing_drone == false:
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if (event is InputEventMouseButton && event.button_index == MOUSE_BUTTON_RIGHT && event.pressed):
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Input.set_custom_mouse_cursor(null)
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#Input.set_custom_mouse_cursor(null)
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GameState.reset_cursor()
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queue_free()
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get_parent().get_parent().update_director_drone_list()
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