diff --git a/entities/bee/states/bee_gather.gd b/entities/bee/states/bee_gather.gd index 7b0428d..0cadee2 100644 --- a/entities/bee/states/bee_gather.gd +++ b/entities/bee/states/bee_gather.gd @@ -16,15 +16,6 @@ func enter(_msg := {}): randomize() target = bee.get_global_position() + Vector2(randi_range(-100, 100), randi_range(-100, 100)) - - #animator.play("Idle") - - #if !bee.in_range_of_flowers: - # ## Go home bee, you're drunk - # state_transition.emit(self, "Idle") - - - func update(_delta : float): if bee.in_range_of_flowers: diff --git a/utility/game_state.gd b/utility/game_state.gd index 27af732..a00ccd5 100644 --- a/utility/game_state.gd +++ b/utility/game_state.gd @@ -90,6 +90,7 @@ func reset(): gathered_nectar = 0 drones_used = 0 dead_bees = 0 + spawn_snails = false func reset_cursor(): Input.set_custom_mouse_cursor(default_cursor, Input.CURSOR_ARROW, Vector2(8, 8))