added dog distractions

This commit is contained in:
Dan 2024-05-06 17:21:24 +01:00
parent 4834ebdda8
commit 51af0ea751
11 changed files with 117 additions and 5 deletions

View file

@ -4,11 +4,13 @@ class_name BeeSpawner
var bee = preload("res://entities/Bee.tscn")
@onready var beehive = get_node("../Beehive")
@onready var bee_sound = get_node("BigBeeSound")
var bee_count = 0
var max_bees = 100
var spawn_interval = 0.5
var spawn_timer = 0.0
var bee_sound_timer = 0.0
func spawn_bee():
var bee_instance = bee.instantiate()
@ -17,9 +19,16 @@ func spawn_bee():
func _process(delta):
spawn_timer += delta
if spawn_timer > spawn_interval and bee_count < max_bees and beehive.dancer_in_range:
spawn_bee()
spawn_timer = 0.0
bee_count += 1
Log.pr("Bee count: " + str(bee_count))
func _physics_process(delta):
bee_sound_timer += delta
if bee_sound_timer > 1.0:
bee_sound_timer = 0.0
if randf() > 0.9:
bee_sound.play()