Update drone and level scenes with new shapes, connections, and scripts. Add mouse interaction events for director drone. Include new level 2 & 3 scenes with various elements and components.
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commit
7009695327
238 changed files with 4275 additions and 23 deletions
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@ -1,5 +1,8 @@
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class_name DirectorDrone extends Drone
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@onready var edit_cursor = preload("res://resources/cursors/message_dots_round.png")
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@onready var label = get_node("Label")
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@export var visit_order : int = 0 :
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get:
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return visit_order
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@ -14,4 +17,22 @@ func _process(_delta):
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pass
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func update_label_value():
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$Label.text = str(visit_order)
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$Label.text = str(visit_order)
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func _on_click_detection_mouse_entered():
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Log.pr("Mouse entered the director drone!")
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label.visible = true
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Input.set_custom_mouse_cursor(edit_cursor, Input.CURSOR_ARROW, Vector2(32, 32))
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func _on_click_detection_mouse_exited():
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Log.pr("Mouse exited the director drone!")
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label.visible = false
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Input.set_custom_mouse_cursor(null)
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func _on_click_detection_input_event(_viewport:Node, event:InputEvent, _shape_idx:int):
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if (event is InputEventMouseButton && event.button_index == MOUSE_BUTTON_RIGHT && event.pressed):
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Input.set_custom_mouse_cursor(null)
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queue_free()
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get_parent().get_parent().update_director_drone_list()
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