Update drone and level scenes with new shapes, connections, and scripts. Add mouse interaction events for director drone. Include new level 2 & 3 scenes with various elements and components.

This commit is contained in:
Dan 2024-05-09 18:43:38 +01:00
parent 491395e6b9
commit 7009695327
238 changed files with 4275 additions and 23 deletions

12
levels/scripts/level.gd Normal file
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@ -0,0 +1,12 @@
class_name Level extends Node
@onready var rules = get_node("RulesComponent") as RulesComponent
@onready var bee_spawner = get_node("BeeSpawner") as BeeSpawner
@onready var ui_controls = get_node("UiComponent") as UIComponent
func _ready():
GameState.required_nectar = rules.game_rules.nectar_required
GameState.level_par = rules.game_rules.level_par
ui_controls.update_level_text("Level : " + str(rules.game_rules.level_number))
ui_controls.update_par_text("Par : " + str(rules.game_rules.level_par))
bee_spawner.max_bees = rules.game_rules.bees_available

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@ -1,11 +1,3 @@
extends Node2D
extends Level
class_name LevelOne
@onready var rules = get_node("RulesComponent") as RulesComponent
@onready var bee_spawner = get_node("BeeSpawner") as BeeSpawner
@onready var ui_controls = get_node("UiComponent") as UIComponent
func _ready():
GameState.required_nectar = rules.game_rules.nectar_required
GameState.level_par = rules.game_rules.level_par
ui_controls.update_level_text("Level : " + str(rules.game_rules.level_number))
bee_spawner.max_bees = rules.game_rules.bees_available

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extends Level
class_name LevelTwo

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extends Level
class_name LevelThree