Bee State Machine
This commit is contained in:
parent
20bcab01b1
commit
752131c955
16 changed files with 467 additions and 13 deletions
29
entities/bee/states/bee_gather.gd
Normal file
29
entities/bee/states/bee_gather.gd
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
extends State
|
||||
class_name BeeGathering
|
||||
|
||||
@export var animator : AnimationPlayer
|
||||
@onready var bee = get_parent().get_parent() as Bee # I think this is bad but I dont care it works
|
||||
|
||||
var time_at_patch : float = 0.0
|
||||
|
||||
func enter(_msg := {}):
|
||||
Log.pr("I am going to attempt to gather some stuff!")
|
||||
#animator.play("Idle")
|
||||
|
||||
#if !bee.in_range_of_flowers:
|
||||
# ## Go home bee, you're drunk
|
||||
# state_transition.emit(self, "Idle")
|
||||
|
||||
|
||||
|
||||
func update(_delta : float):
|
||||
|
||||
if bee.in_range_of_flowers:
|
||||
#animator.play("Gathering")
|
||||
time_at_patch += _delta
|
||||
if time_at_patch > 5.0:
|
||||
bee.nectar += 1
|
||||
state_transition.emit(self, "Idle")
|
||||
else:
|
||||
state_transition.emit(self, "Idle")
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue