Bee State Machine
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parent
20bcab01b1
commit
752131c955
16 changed files with 467 additions and 13 deletions
29
scenes/scripts/bee_spawner.gd
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29
scenes/scripts/bee_spawner.gd
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@ -0,0 +1,29 @@
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extends Node2D
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class_name BeeSpawner
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var bee = preload("res://entities/Bee.tscn")
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@onready var beehive = get_node("../Beehive")
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var bee_count = 0
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var max_bees = 10
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var spawn_interval = 3
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var spawn_timer = 0.0
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func _ready():
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Log.pr("Bee Spawner ready")
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func spawn_bee():
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var bee_instance = bee.instantiate()
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add_child(bee_instance)
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bee_instance.position = beehive.position
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# bee_instance.connect("bee_died", self, "bee_died")
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func _process(delta):
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spawn_timer += delta
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if spawn_timer > spawn_interval and bee_count < max_bees:
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spawn_bee()
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spawn_timer = 0.0
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bee_count += 1
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Log.pr("Bee count: " + str(bee_count))
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@ -1,8 +1,11 @@
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extends Node2D
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class_name DroneManager
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var spawning_drone : bool = false
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var spawning_type : String = ""
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var director_drones : Array = [] # List of all director drones in the world
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@onready var drone_controls = %DroneControls
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@onready var spawned_drones_container = get_node("SpawnedDrones")
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@onready var cursor = preload("res://resources/cursors/launch_drone.png")
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@ -33,6 +36,7 @@ func spawn_drone(drone_type : String) -> void:
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# Create a new instance of the drone
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if drone_type == "director":
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new_drone = director_drone.instantiate()
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# new_drone.visit_order = spawned_drones_container.get_child_count()
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elif drone_type == "dancer":
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new_drone = dancer_drone.instantiate()
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elif drone_type == "distractor":
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@ -45,6 +49,12 @@ func spawn_drone(drone_type : String) -> void:
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spawned_drones_container.add_child(new_drone)
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new_drone.position = get_viewport().get_mouse_position()
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if drone_type == "director":
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# Set this drones visit order to the next in line
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new_drone.visit_order = director_drones.size() + 1
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# Update the director drone list
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update_director_drone_list()
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func place_drone(drone_type : String) -> void:
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if !spawning_drone:
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Input.set_custom_mouse_cursor(cursor, Input.CURSOR_ARROW, Vector2(32, 32))
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@ -53,8 +63,6 @@ func place_drone(drone_type : String) -> void:
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spawning_drone = true
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spawning_type = drone_type
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func cancel_spawning() -> void:
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Input.set_custom_mouse_cursor(null)
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drone_controls.reset_button_focus()
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@ -73,3 +81,31 @@ func _on_spawn_distractor_pressed() -> void:
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func _on_spawn_dancer_pressed() -> void:
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place_drone("dancer")
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func update_director_drone_list():
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director_drones.clear()
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for drone in spawned_drones_container.get_children():
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if drone is DirectorDrone:
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director_drones.append(drone)
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Log.pr(director_drones.size())
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func get_next_director(current_director_number : int) -> DirectorDrone:
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for drone in director_drones:
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if drone.visit_order == current_director_number + 1:
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return drone
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return null
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func get_previous_director(current_director_number : int) -> DirectorDrone:
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for drone in director_drones:
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if drone.visit_order == current_director_number - 1:
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return drone
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return null
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## For now this just returns the first collector drone it finds
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## This will need to be updated to return the closest collector drone potentially?
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func get_collector():
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for drone in spawned_drones_container.get_children():
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if drone is CollectorDrone:
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return drone
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return null
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@ -1,8 +1,13 @@
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[gd_scene load_steps=4 format=3 uid="uid://mk5n0hrwk4yi"]
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[gd_scene load_steps=7 format=3 uid="uid://mk5n0hrwk4yi"]
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[ext_resource type="Script" path="res://scenes/scripts/test_level.gd" id="1_lgt1m"]
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[ext_resource type="Script" path="res://scenes/scripts/drone_manager.gd" id="2_474nc"]
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[ext_resource type="Script" path="res://scenes/scripts/bee_spawner.gd" id="2_qqqq4"]
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[ext_resource type="Script" path="res://scenes/scripts/drone_controls.gd" id="3_rqkyv"]
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[ext_resource type="PackedScene" uid="uid://deek6uv574xas" path="res://entities/Bee.tscn" id="4_336fp"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_usqp5"]
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radius = 142.316
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[node name="TestLevel" type="Node2D"]
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script = ExtResource("1_lgt1m")
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@ -18,11 +23,25 @@ color = Color(0.588235, 0.423529, 0.423529, 1)
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polygon = PackedVector2Array(95, 146, 203, 134, 186, 274, 78, 287)
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[node name="Flower" type="Polygon2D" parent="."]
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position = Vector2(648, 225)
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scale = Vector2(0.435897, 0.276596)
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position = Vector2(278, -97)
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color = Color(0.301961, 0.607843, 0.901961, 1)
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polygon = PackedVector2Array(752, 145, 875, 200, 893, 272, 866, 359, 781, 427, 715, 362, 659, 226)
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[node name="Area2D" type="Area2D" parent="Flower" groups=["flowers"]]
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position = Vector2(777.707, 282)
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collision_layer = 7
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collision_mask = 7
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Flower/Area2D"]
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shape = SubResource("CircleShape2D_usqp5")
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[node name="Label" type="Label" parent="Flower"]
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offset_left = 721.0
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offset_top = 243.0
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offset_right = 852.0
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offset_bottom = 266.0
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text = "Flower patch bro"
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[node name="Pesticide" type="Polygon2D" parent="."]
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position = Vector2(74.7948, -103.963)
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scale = Vector2(0.851611, 0.815599)
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@ -34,7 +53,11 @@ position = Vector2(-354, 53)
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color = Color(0.803922, 0.407843, 0.239216, 1)
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polygon = PackedVector2Array(819, 301, 866, 278, 888, 364, 842, 319, 832, 373, 806, 423, 775, 424, 754, 377, 762, 319, 728, 360, 739, 263, 765, 284)
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[node name="DroneManager" type="Node2D" parent="."]
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[node name="BeeSpawner" type="Node2D" parent="."]
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script = ExtResource("2_qqqq4")
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[node name="DroneManager" type="Node2D" parent="." groups=["dronemanager"]]
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unique_name_in_owner = true
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script = ExtResource("2_474nc")
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[node name="SpawnedDrones" type="Node2D" parent="DroneManager"]
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@ -89,6 +112,9 @@ layout_mode = 2
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tooltip_text = "Spawn a dancing drone that will encourage bees to leave the hive. Best to put this near to the hive. "
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text = "Dancer"
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[node name="Bee" parent="." instance=ExtResource("4_336fp")]
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position = Vector2(704, 196)
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[connection signal="pressed" from="DroneManager/Control/MarginContainer/DroneControls/SpawnDirector" to="DroneManager" method="_on_spawn_director_pressed"]
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[connection signal="pressed" from="DroneManager/Control/MarginContainer/DroneControls/SpawnCollector" to="DroneManager" method="_on_spawn_collector_pressed"]
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[connection signal="pressed" from="DroneManager/Control/MarginContainer/DroneControls/SpawnDistractor" to="DroneManager" method="_on_spawn_distractor_pressed"]
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