fixing typo

This commit is contained in:
Dan 2024-05-03 15:45:40 +01:00
parent 752131c955
commit 7c3bca07f9
3 changed files with 6 additions and 6 deletions

View file

@ -1,37 +0,0 @@
extends State
class_name BeeTraveling
@export var animator : AnimationPlayer
@export var target : Drone = null
@onready var bee = get_parent().get_parent() as Bee # I think this is bad but I dont care it works
var t = 0
func enter(_msg := {}):
Log.pr("I am on the move!")
## Get the next target location from the bee
target = bee.get_next_target()
#animator.play("Idle")
pass
func update(delta : float):
if target:
if bee.position.distance_to(target.position) > 3:
bee.velocity = (target.get_global_position() - bee.position).normalized() * bee.speed * delta
bee.move_and_collide(bee.velocity)
bee.look_at(target.position)
else:
# Bee has arrived at location, if its the hive or a collector drone do the things
if(target.name == "CollectorDrone"):
state_transition.emit(self, "Gathering")
else:
state_transition.emit(self, "Idle")
pass