Godot nuked my changes

This commit is contained in:
Dan 2024-05-16 12:41:16 +01:00
parent 84f07fde20
commit 815812863e

View file

@ -7,27 +7,45 @@ var eat_interval : float = 3.0
var eat_timer : float = 0.0 var eat_timer : float = 0.0
var move_to : Vector2 = Vector2.ZERO var move_to : Vector2 = Vector2.ZERO
var speed : float = 20.0
var original_snail_scale : float = 0.1
func enter(_msg : Dictionary = {}) -> void: func enter(_msg : Dictionary = {}) -> void:
Log.pr("I am a snail and I will eat!") Log.pr("I am a snail and I will eat!")
snail.eating = true snail.eating = true
if snail.animation:
snail.animation.play("Move")
snail.hide_zeds()
func exit() -> void: func exit() -> void:
snail.eating = false snail.eating = false
snail.sprite.flip_h = false
func update(_delta : float) -> void: func update(delta : float) -> void:
eat_timer += _delta eat_timer += delta
if move_to == Vector2.ZERO:
move_to = snail.get_random_target()
snail.look_at(move_to)
snail.move_to(move_to, speed)
if eat_timer >= eat_interval: if eat_timer >= eat_interval:
snail.eat() snail.eat()
eat_timer = 0.0 eat_timer = 0.0
func physics_update(_delta : float) -> void: func physics_update(_delta : float) -> void:
pass
if move_to == Vector2.ZERO:
move_to = snail.get_random_target()
if snail.global_position.distance_to(move_to) > 3:
snail.velocity = snail.global_position.direction_to(move_to) * snail.speed
if move_to.x > snail.global_position.x:
snail.sprite.scale.x = original_snail_scale
else:
snail.sprite.scale.x = -original_snail_scale
snail.move_and_slide()
else:
move_to = Vector2.ZERO