Add build directory to .gitignore, create export presets for Web and Windows Desktop, adjust z-index and mouse filter in level_1.tscn, add update_game_state function in level.gd, change main_scene path in project.godot, set rendering method to "gl_compatibility", add LevelSelect and related nodes in main_menu.tscn, create scene_manager.tscn with MainMenu node, implement functionality for menu button selection in main_menu.gd.

This commit is contained in:
Dan 2024-05-10 14:39:24 +01:00
parent ca4788ce6f
commit b6cdb68b4e
21 changed files with 499 additions and 10 deletions

View file

@ -11,7 +11,7 @@ config_version=5
[application]
config/name="Pollen Not Included"
run/main_scene="res://scenes/main_menu.tscn"
run/main_scene="res://scenes/scene_manager.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://resources/textures/collector_drone.png"
@ -19,6 +19,7 @@ config/icon="res://resources/textures/collector_drone.png"
GameState="*res://utility/game_state.gd"
Str="*res://utility/utility_strings.gd"
SceneMgr="*res://utility/global_scene_manager.gd"
[display]
@ -45,3 +46,7 @@ theme/custom="res://resources/theme/game_theme.tres"
[physics]
2d/run_on_separate_thread=true
[rendering]
renderer/rendering_method="gl_compatibility"