Add build directory to .gitignore, create export presets for Web and Windows Desktop, adjust z-index and mouse filter in level_1.tscn, add update_game_state function in level.gd, change main_scene path in project.godot, set rendering method to "gl_compatibility", add LevelSelect and related nodes in main_menu.tscn, create scene_manager.tscn with MainMenu node, implement functionality for menu button selection in main_menu.gd.
This commit is contained in:
parent
ca4788ce6f
commit
b6cdb68b4e
21 changed files with 499 additions and 10 deletions
|
|
@ -11,7 +11,7 @@ config_version=5
|
|||
[application]
|
||||
|
||||
config/name="Pollen Not Included"
|
||||
run/main_scene="res://scenes/main_menu.tscn"
|
||||
run/main_scene="res://scenes/scene_manager.tscn"
|
||||
config/features=PackedStringArray("4.2", "Forward Plus")
|
||||
config/icon="res://resources/textures/collector_drone.png"
|
||||
|
||||
|
|
@ -19,6 +19,7 @@ config/icon="res://resources/textures/collector_drone.png"
|
|||
|
||||
GameState="*res://utility/game_state.gd"
|
||||
Str="*res://utility/utility_strings.gd"
|
||||
SceneMgr="*res://utility/global_scene_manager.gd"
|
||||
|
||||
[display]
|
||||
|
||||
|
|
@ -45,3 +46,7 @@ theme/custom="res://resources/theme/game_theme.tres"
|
|||
[physics]
|
||||
|
||||
2d/run_on_separate_thread=true
|
||||
|
||||
[rendering]
|
||||
|
||||
renderer/rendering_method="gl_compatibility"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue