Add build directory to .gitignore, create export presets for Web and Windows Desktop, adjust z-index and mouse filter in level_1.tscn, add update_game_state function in level.gd, change main_scene path in project.godot, set rendering method to "gl_compatibility", add LevelSelect and related nodes in main_menu.tscn, create scene_manager.tscn with MainMenu node, implement functionality for menu button selection in main_menu.gd.
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21 changed files with 499 additions and 10 deletions
19
scenes/scripts/transition_scene.gd
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scenes/scripts/transition_scene.gd
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extends CanvasLayer
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signal transitioned
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func _ready():
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$AnimationPlayer.play("fade_to_normal")
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func transition():
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$AnimationPlayer.play("fade_to_black")
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Log.pr("Fading to black")
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func _on_animation_player_animation_finished(anim_name:StringName):
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if anim_name == "fade_to_black":
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Log.pr("Sending transitioned signal...")
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emit_signal("transitioned")
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$AnimationPlayer.play("fade_to_normal")
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if anim_name == "fade_to_normal":
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Log.pr("Faded to normal")
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