Add build directory to .gitignore, create export presets for Web and Windows Desktop, adjust z-index and mouse filter in level_1.tscn, add update_game_state function in level.gd, change main_scene path in project.godot, set rendering method to "gl_compatibility", add LevelSelect and related nodes in main_menu.tscn, create scene_manager.tscn with MainMenu node, implement functionality for menu button selection in main_menu.gd.

This commit is contained in:
Dan 2024-05-10 14:39:24 +01:00
parent ca4788ce6f
commit b6cdb68b4e
21 changed files with 499 additions and 10 deletions

View file

@ -0,0 +1,19 @@
extends CanvasLayer
signal transitioned
func _ready():
$AnimationPlayer.play("fade_to_normal")
func transition():
$AnimationPlayer.play("fade_to_black")
Log.pr("Fading to black")
func _on_animation_player_animation_finished(anim_name:StringName):
if anim_name == "fade_to_black":
Log.pr("Sending transitioned signal...")
emit_signal("transitioned")
$AnimationPlayer.play("fade_to_normal")
if anim_name == "fade_to_normal":
Log.pr("Faded to normal")