Add build directory to .gitignore, create export presets for Web and Windows Desktop, adjust z-index and mouse filter in level_1.tscn, add update_game_state function in level.gd, change main_scene path in project.godot, set rendering method to "gl_compatibility", add LevelSelect and related nodes in main_menu.tscn, create scene_manager.tscn with MainMenu node, implement functionality for menu button selection in main_menu.gd.

This commit is contained in:
Dan 2024-05-10 14:39:24 +01:00
parent ca4788ce6f
commit b6cdb68b4e
21 changed files with 499 additions and 10 deletions

View file

@ -61,3 +61,24 @@ layout_mode = 2
size_flags_horizontal = 4
theme_override_font_sizes/font_size = 18
text = "Total Points: "
[node name="MarginContainer" type="MarginContainer" parent="MarginContainer/CenterContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/margin_left = 20
theme_override_constants/margin_top = 20
theme_override_constants/margin_right = 20
theme_override_constants/margin_bottom = 20
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/CenterContainer/VBoxContainer/MarginContainer"]
layout_mode = 2
[node name="TryAgain" type="Button" parent="MarginContainer/CenterContainer/VBoxContainer/MarginContainer/VBoxContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
text = "Try Again"
[node name="MainMenu" type="Button" parent="MarginContainer/CenterContainer/VBoxContainer/MarginContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Main Menu"