Add build directory to .gitignore, create export presets for Web and Windows Desktop, adjust z-index and mouse filter in level_1.tscn, add update_game_state function in level.gd, change main_scene path in project.godot, set rendering method to "gl_compatibility", add LevelSelect and related nodes in main_menu.tscn, create scene_manager.tscn with MainMenu node, implement functionality for menu button selection in main_menu.gd.

This commit is contained in:
Dan 2024-05-10 14:39:24 +01:00
parent ca4788ce6f
commit b6cdb68b4e
21 changed files with 499 additions and 10 deletions

View file

@ -4,9 +4,13 @@ extends Control
@onready var drones_label = get_node("%DronesUsed")
@onready var points_label = get_node("%TotalPoints")
@onready var main_menu_button = get_node("%MainMenu")
func _ready():
visible = false
main_menu_button.connect("pressed", Callable(self, "on_main_menu_pressed"))
func _process(_delta):
if GameState.level_complete == true:
update_points()
@ -15,4 +19,8 @@ func _process(_delta):
func update_points():
time_label.text = "Time Spent: " + Str.seconds_to_hms(GameState.level_timer)
drones_label.text = "Drones Used: " + str(GameState.drones_used)
points_label.text = "Total Points: " + Str.format_number(GameState.level_points)
points_label.text = "Total Points: " + Str.format_number(GameState.level_points)
func on_main_menu_pressed():
GameState.reset()
SceneMgr.load_scene("MAINMENU")