Add build directory to .gitignore, create export presets for Web and Windows Desktop, adjust z-index and mouse filter in level_1.tscn, add update_game_state function in level.gd, change main_scene path in project.godot, set rendering method to "gl_compatibility", add LevelSelect and related nodes in main_menu.tscn, create scene_manager.tscn with MainMenu node, implement functionality for menu button selection in main_menu.gd.
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21 changed files with 499 additions and 10 deletions
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ui/scripts/pause_menu.gd
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12
ui/scripts/pause_menu.gd
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extends Control
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class_name PauseMenu
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signal resume_game
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func _unhandled_input(event : InputEvent) -> void:
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if event.is_action_pressed("ui_cancel"):
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Log.pr("Pause Menu: ui_cancel pressed")
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if get_tree().paused:
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Log.pr("Sending unpause signal")
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resume_game.emit()
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