Add build directory to .gitignore, create export presets for Web and Windows Desktop, adjust z-index and mouse filter in level_1.tscn, add update_game_state function in level.gd, change main_scene path in project.godot, set rendering method to "gl_compatibility", add LevelSelect and related nodes in main_menu.tscn, create scene_manager.tscn with MainMenu node, implement functionality for menu button selection in main_menu.gd.

This commit is contained in:
Dan 2024-05-10 14:39:24 +01:00
parent ca4788ce6f
commit b6cdb68b4e
21 changed files with 499 additions and 10 deletions

View file

@ -54,3 +54,10 @@ func game_win():
func game_lose():
pass
func reset():
level_timer = 0.0
level_started = false
level_complete = false
gathered_nectar = 0
drones_used = 0

View file

@ -0,0 +1,7 @@
class_name GlobalSceneManager extends Node
signal change_scene(scene_name: String)
func load_scene(scene_name: String) -> void:
Log.pr("Sending signal to change scene", scene_name)
emit_signal("change_scene", scene_name)