Add build directory to .gitignore, create export presets for Web and Windows Desktop, adjust z-index and mouse filter in level_1.tscn, add update_game_state function in level.gd, change main_scene path in project.godot, set rendering method to "gl_compatibility", add LevelSelect and related nodes in main_menu.tscn, create scene_manager.tscn with MainMenu node, implement functionality for menu button selection in main_menu.gd.
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21 changed files with 499 additions and 10 deletions
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@ -54,3 +54,10 @@ func game_win():
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func game_lose():
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pass
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func reset():
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level_timer = 0.0
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level_started = false
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level_complete = false
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gathered_nectar = 0
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drones_used = 0
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7
utility/global_scene_manager.gd
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7
utility/global_scene_manager.gd
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@ -0,0 +1,7 @@
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class_name GlobalSceneManager extends Node
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signal change_scene(scene_name: String)
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func load_scene(scene_name: String) -> void:
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Log.pr("Sending signal to change scene", scene_name)
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emit_signal("change_scene", scene_name)
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