Bee flying animation, dancing drone

This commit is contained in:
Dan Baker 2024-05-03 20:39:41 +01:00
parent 7c3bca07f9
commit bce75a9a97
13 changed files with 154 additions and 21 deletions

View file

@ -1,8 +1,6 @@
extends State
class_name BeeTravelling
@export var animator : AnimationPlayer
@export var target : Drone = null
@onready var bee = get_parent().get_parent() as Bee # I think this is bad but I dont care it works
@ -12,13 +10,17 @@ var t = 0
func enter(_msg := {}):
Log.pr("I am on the move!")
## Get the next target location from the bee
target = bee.get_next_target()
if bee.just_gathering:
target = bee.get_current_director() # We want to go back the way we came
bee.just_gathering = false
else:
target = bee.get_next_target()
#animator.play("Idle")
bee.animation_player.play("Flying")
pass
func update(delta : float):
func update(delta : float) -> void:
if target:
if bee.position.distance_to(target.position) > 3: