Add new resources and animations for DistractorDrone, update drone script. Include level 5 scene with rules and components.

This commit is contained in:
Dan 2024-05-12 10:42:00 +01:00
parent 4b5ac48e10
commit c991cbba5d
11 changed files with 331 additions and 12 deletions

View file

@ -1,6 +1,66 @@
[gd_scene load_steps=3 format=3 uid="uid://ss2dg1i7j4ck"]
[gd_scene load_steps=6 format=3 uid="uid://ss2dg1i7j4ck"]
[ext_resource type="Script" path="res://entities/scripts/distractor_drone.gd" id="1_vnjar"]
[ext_resource type="Texture2D" uid="uid://cfufcbeeeg5oy" path="res://resources/textures/distractor_drone.png" id="2_dr1h4"]
[sub_resource type="Animation" id="Animation_wno6f"]
resource_name = "Idle"
length = 5.0
loop_mode = 1
step = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("DistractorDrone:position:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 2.5, 5),
"transitions": PackedFloat32Array(-2, -2, -2),
"update": 0,
"values": [30.0, -30.0, 30.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("DistractorDrone:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1, 2.5, 4, 5),
"transitions": PackedFloat32Array(-2, -2, 1, -2, -2),
"update": 0,
"values": [0.0, 30.0, 0.0, 40.0, 0.0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("DistractorDrone:rotation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 1, 2.5, 4, 5),
"transitions": PackedFloat32Array(-2, -2, -2, -2, -2),
"update": 0,
"values": [0.0, 0.0698132, -0.10472, 0.10472, 0.0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("Shadow:position:x")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 2.5, 5),
"transitions": PackedFloat32Array(-2, -2, -2),
"update": 0,
"values": [30.0, -30.0, 30.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_lcuxq"]
_data = {
"Idle": SubResource("Animation_wno6f")
}
[sub_resource type="CircleShape2D" id="CircleShape2D_bxdlt"]
radius = 31.0161
@ -8,15 +68,28 @@ radius = 31.0161
[node name="DistractorDrone" type="CharacterBody2D" groups=["distractor"]]
script = ExtResource("1_vnjar")
[node name="Shape2" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_bxdlt")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_lcuxq")
}
autoplay = "Idle"
[node name="Polygon2D" type="Polygon2D" parent="."]
position = Vector2(1, -1)
color = Color(0.926224, 0.528901, 0.424107, 1)
polygon = PackedVector2Array(-28, -25, 25, -28, 26, 33, -32, 19)
[node name="DroneShape" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_bxdlt")
[node name="HitBox" type="Area2D" parent="."]
[node name="Shape" type="CollisionShape2D" parent="HitBox"]
shape = SubResource("CircleShape2D_bxdlt")
[node name="DistractorDrone" type="Sprite2D" parent="."]
position = Vector2(28.6279, 5.71726)
rotation = 0.0149678
scale = Vector2(0.2, 0.2)
texture = ExtResource("2_dr1h4")
[node name="Shadow" type="Sprite2D" parent="."]
modulate = Color(0, 0, 0, 0.0784314)
position = Vector2(28.6279, 100)
scale = Vector2(0.151346, 0.0434807)
texture = ExtResource("2_dr1h4")