Add new resources and animations for DistractorDrone, update drone script. Include level 5 scene with rules and components.

This commit is contained in:
Dan 2024-05-12 10:42:00 +01:00
parent 4b5ac48e10
commit c991cbba5d
11 changed files with 331 additions and 12 deletions

View file

@ -1,11 +1,12 @@
class_name DistractorDrone extends Drone
#var dog : Dog = null
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
# Get the dog in the scene (there will only ever be one...)
#dog = get_tree().get_first_node_in_group("dog") as Dog
#Log.pr(dog)
pass
func _process(_delta):
pass