Add new resources and animations for DistractorDrone, update drone script. Include level 5 scene with rules and components.
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11 changed files with 331 additions and 12 deletions
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class_name DistractorDrone extends Drone
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#var dog : Dog = null
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Get the dog in the scene (there will only ever be one...)
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#dog = get_tree().get_first_node_in_group("dog") as Dog
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#Log.pr(dog)
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pass
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func _process(_delta):
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pass
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