Add new resources and animations for DistractorDrone, update drone script. Include level 5 scene with rules and components.
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11 changed files with 331 additions and 12 deletions
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@ -7,6 +7,7 @@ class_name Dog
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var acquired_target : Bee = null
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var target_timer : float = 0.0
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@export var distracted : bool = false
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var distracted_by : Node2D = null
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func _ready():
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death_box.connect("body_entered", Callable(self, "_on_body_entered"))
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@ -26,6 +27,11 @@ func _process(delta):
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target_timer = 0.0
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return
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if distracted_by:
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# Look around
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rotation = lerp_angle(rotation, rotation + get_angle_to(distracted_by.global_position), 0.5)
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func show_outline():
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outline.visible = true
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@ -44,6 +50,7 @@ func _on_body_entered(area):
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Log.pr("Distracted")
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acquired_target = null
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distracted = true
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distracted_by = area
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func _on_body_exited(area):
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if area == acquired_target:
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@ -54,3 +61,4 @@ func _on_body_exited(area):
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if area.is_in_group("distractor"):
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Log.pr("No longer distracted")
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distracted = false
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distracted_by = null
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