Add RulesComponent, GameRulesResource, and BeeDeath state. Update Bee entity with death animation. Include new textures for particles. Add Highlight animation to Beehive.

This commit is contained in:
Dan 2024-05-09 15:08:57 +01:00
parent 1da411cacd
commit d879ca30bd
222 changed files with 3980 additions and 149 deletions

View file

@ -0,0 +1,15 @@
extends State
class_name BeeDeath
@onready var bee = get_parent().get_parent() as Bee
func enter(_msg := {}):
bee.bee_position_animation.play("Death")
bee.bee_wing_animation.stop()
func update(_delta : float) -> void:
pass
func physics_update(_delta : float) -> void:
pass

View file

@ -42,4 +42,4 @@ func physics_update(delta : float) -> void:
if bee.position.distance_to(target) > 2:
bee.velocity = (target - bee.position).normalized() * bee.speed / 2 * delta
bee.move_and_collide(bee.velocity)
bee.look_at(target)
bee.bee_body.look_at(target)

View file

@ -37,7 +37,7 @@ func physics_update(delta : float) -> void:
bee.velocity = (target - bee.position).normalized() * bee.speed / 2 * delta
bee.move_and_collide(bee.velocity)
bee.look_at(target)
bee.bee_body.look_at(target)
func find_something_to_do():
if bee.nectar > 0:

View file

@ -18,7 +18,7 @@ func physics_update(delta : float) -> void:
bee.velocity = (target.get_global_position() - bee.position).normalized() * bee.speed * delta
bee.move_and_collide(bee.velocity)
bee.look_at(target.position)
bee.bee_body.look_at(target.position)
else:
# Deposit the nectar and return it idle state

View file

@ -41,7 +41,7 @@ func physics_update(delta : float) -> void:
bee.velocity = (moving_to - bee.position).normalized() * bee.speed * delta
bee.move_and_collide(bee.velocity)
bee.look_at(target.position)
bee.bee_body.look_at(target.position)
else:
# Bee has arrived at location, if its the hive or a collector drone do the things