Add RulesComponent, GameRulesResource, and BeeDeath state. Update Bee entity with death animation. Include new textures for particles. Add Highlight animation to Beehive.

This commit is contained in:
Dan 2024-05-09 15:08:57 +01:00
parent 1da411cacd
commit d879ca30bd
222 changed files with 3980 additions and 149 deletions

View file

@ -5,6 +5,8 @@ class_name Bee
@onready var drone_manager = get_tree().get_first_node_in_group("dronemanager") as DroneManager
@onready var bee_position_animation = $BeePositionAnimation as AnimationPlayer
@onready var bee_wing_animation = $WingAnimation as AnimationPlayer
@onready var bee_body = $BeeBody as Sprite2D
@onready var impact_cloud : CPUParticles2D = $ImpactCloud
@export var nectar : int = 0
@export var speed : int = 30
@ -16,6 +18,8 @@ var in_range_of_flowers : bool = false
var just_gathering : bool = false # Used to check if the bee has just been gathering to return to their previous director
func _ready():
modulate = Color(1,1,1,1)
impact_cloud.visible = false
speed = randi_range(35,55) # Randomise the bee speed a bit
bee_wing_animation.play("Fly")
@ -61,8 +65,7 @@ func deposit_nectar():
func die():
# Move to the death state
# For now just remove the bee...
queue_free()
fsm.force_change_state("Death")