Add RulesComponent, GameRulesResource, and BeeDeath state. Update Bee entity with death animation. Include new textures for particles. Add Highlight animation to Beehive.

This commit is contained in:
Dan 2024-05-09 15:08:57 +01:00
parent 1da411cacd
commit d879ca30bd
222 changed files with 3980 additions and 149 deletions

View file

@ -45,27 +45,35 @@ size_flags_vertical = 10
alignment = 1
script = ExtResource("3_idi5h")
[node name="SpawnDirector" type="Button" parent="Control/MarginContainer/DroneControls"]
layout_mode = 2
tooltip_text = "Place a director drone, these are the main drones that define the path bees should follow. The order bees should visit these drones can be defined by clicking on them."
text = "Director"
[node name="SpawnCollector" type="Button" parent="Control/MarginContainer/DroneControls"]
layout_mode = 2
tooltip_text = "Place a drone that encourages bees to collect pollen near this area."
text = "Collector"
[node name="SpawnDistractor" type="Button" parent="Control/MarginContainer/DroneControls"]
layout_mode = 2
tooltip_text = "Place a distracting drone that will (hopefully) divert threats attention so they ignore the bees."
text = "Distractor"
[node name="SpawnDancer" type="Button" parent="Control/MarginContainer/DroneControls"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Spawn a dancing drone that will encourage bees to leave the hive. Best to put this near to the hive. "
text = "Dancer"
[connection signal="pressed" from="Control/MarginContainer/DroneControls/SpawnDirector" to="." method="_on_spawn_director_pressed"]
[connection signal="pressed" from="Control/MarginContainer/DroneControls/SpawnCollector" to="." method="_on_spawn_collector_pressed"]
[connection signal="pressed" from="Control/MarginContainer/DroneControls/SpawnDistractor" to="." method="_on_spawn_distractor_pressed"]
[node name="SpawnCollector" type="Button" parent="Control/MarginContainer/DroneControls"]
unique_name_in_owner = true
layout_mode = 2
text = "Collector"
[node name="SpawnDirector" type="Button" parent="Control/MarginContainer/DroneControls"]
unique_name_in_owner = true
layout_mode = 2
text = "Director"
[node name="SpawnDistractor" type="Button" parent="Control/MarginContainer/DroneControls"]
unique_name_in_owner = true
layout_mode = 2
text = "Distractor"
[connection signal="mouse_entered" from="Control/MarginContainer/DroneControls/SpawnDancer" to="." method="_on_spawn_dancer_mouse_entered"]
[connection signal="mouse_exited" from="Control/MarginContainer/DroneControls/SpawnDancer" to="." method="_on_button_mouse_exited"]
[connection signal="pressed" from="Control/MarginContainer/DroneControls/SpawnDancer" to="." method="_on_spawn_dancer_pressed"]
[connection signal="mouse_entered" from="Control/MarginContainer/DroneControls/SpawnCollector" to="." method="_on_spawn_collector_mouse_entered"]
[connection signal="mouse_exited" from="Control/MarginContainer/DroneControls/SpawnCollector" to="." method="_on_button_mouse_exited"]
[connection signal="pressed" from="Control/MarginContainer/DroneControls/SpawnCollector" to="." method="_on_spawn_collector_pressed"]
[connection signal="mouse_entered" from="Control/MarginContainer/DroneControls/SpawnDirector" to="." method="_on_spawn_director_mouse_entered"]
[connection signal="mouse_exited" from="Control/MarginContainer/DroneControls/SpawnDirector" to="." method="_on_button_mouse_exited"]
[connection signal="pressed" from="Control/MarginContainer/DroneControls/SpawnDirector" to="." method="_on_spawn_director_pressed"]
[connection signal="mouse_entered" from="Control/MarginContainer/DroneControls/SpawnDistractor" to="." method="_on_spawn_distractor_mouse_entered"]
[connection signal="mouse_exited" from="Control/MarginContainer/DroneControls/SpawnDistractor" to="." method="_on_button_mouse_exited"]
[connection signal="pressed" from="Control/MarginContainer/DroneControls/SpawnDistractor" to="." method="_on_spawn_distractor_pressed"]