Add RulesComponent, GameRulesResource, and BeeDeath state. Update Bee entity with death animation. Include new textures for particles. Add Highlight animation to Beehive.

This commit is contained in:
Dan 2024-05-09 15:08:57 +01:00
parent 1da411cacd
commit d879ca30bd
222 changed files with 3980 additions and 149 deletions

View file

@ -1,11 +1,8 @@
extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
visible = false
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
if GameState.level_complete == true:
visible = true

View file

@ -5,8 +5,13 @@ var update_interval : float = 1
var last_update : float = 0
@onready var nectar_bar = get_node("%NectarBar")
@onready var help_text_container = get_node("%HelpTextContainer")
@onready var help_text_items = help_text_container.get_children()
@onready var level_text_label = get_node("%LevelText")
func _ready():
hide_help_text()
update_ui()
func _process(delta):
@ -22,3 +27,16 @@ func _process(delta):
func update_ui():
nectar_bar.value = GameState.gathered_nectar
nectar_bar.max_value = GameState.required_nectar
func hide_help_text():
for item in help_text_items:
item.hide()
func show_help_text(label: String):
hide_help_text()
for item in help_text_items:
if item.name == label:
item.show()
func update_level_text(text: String):
level_text_label.text = text