Adding death zone to pesticide

This commit is contained in:
Dan Baker 2024-05-05 16:04:07 +01:00
parent 0127257d05
commit e88b2248b3
13 changed files with 177 additions and 8 deletions

View file

@ -0,0 +1,11 @@
extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
visible = false
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
if GameState.level_complete == true:
visible = true