Adding death zone to pesticide
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13 changed files with 177 additions and 8 deletions
11
ui/scripts/level_complete_component.gd
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11
ui/scripts/level_complete_component.gd
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extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready():
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visible = false
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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if GameState.level_complete == true:
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visible = true
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