Adding death zone to pesticide
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13 changed files with 177 additions and 8 deletions
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@ -1,16 +1,25 @@
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class_name GameStateManager extends Node
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var level_complete : bool = false
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var gathered_nectar : int = 0 :
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get:
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return gathered_nectar
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set(value):
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gathered_nectar = value
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if gathered_nectar > required_nectar:
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game_win()
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@export var required_nectar : int = 200
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@export var required_nectar : int = 100
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func _ready():
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Log.pr("GameStateManager ready")
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func add_nectar():
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gathered_nectar += 1
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Log.pr("Nectar gathered", gathered_nectar)
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Log.pr("Nectar gathered", gathered_nectar)
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func game_win():
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Log.pr("Game win")
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level_complete = true
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# get_tree().paused = true
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