Adding death zone to pesticide

This commit is contained in:
Dan Baker 2024-05-05 16:04:07 +01:00
parent 0127257d05
commit e88b2248b3
13 changed files with 177 additions and 8 deletions

View file

@ -1,16 +1,25 @@
class_name GameStateManager extends Node
var level_complete : bool = false
var gathered_nectar : int = 0 :
get:
return gathered_nectar
set(value):
gathered_nectar = value
if gathered_nectar > required_nectar:
game_win()
@export var required_nectar : int = 200
@export var required_nectar : int = 100
func _ready():
Log.pr("GameStateManager ready")
func add_nectar():
gathered_nectar += 1
Log.pr("Nectar gathered", gathered_nectar)
Log.pr("Nectar gathered", gathered_nectar)
func game_win():
Log.pr("Game win")
level_complete = true
# get_tree().paused = true