Added health bar and snail behavior enhancements

- Introduced a health bar for flowers, which updates based on the current GameState values.
- Enhanced snail behavior with eating and sleeping states. Snails now have a chance to switch to the sleeping state while eating.
- Improved mouse interaction with snails, allowing them to potentially switch to sleep mode when clicked.
- Refactored cursor management into its own class for better code organization and readability.
- Updated drone placement logic to use the new CursorManager class.
- Added functionality for bees to replenish flower nectar levels after a certain number of deposits.
This commit is contained in:
Dan 2024-05-15 13:57:31 +01:00
parent 2a9e78b52e
commit f0a7c5ca05
12 changed files with 167 additions and 33 deletions

View file

@ -28,6 +28,12 @@ func _physics_process(delta : float) -> void:
if current_state:
current_state.physics_update(delta)
func get_current_state_name() -> String:
if current_state:
return current_state.name.to_lower()
else:
return ""
# Use force_change_state cautiously, it immediately switches to a state regardless of any transitions.
# This is used to force us into a 'death state' when killed
func force_change_state(new_state : String) -> void: