Added health bar and snail behavior enhancements
- Introduced a health bar for flowers, which updates based on the current GameState values. - Enhanced snail behavior with eating and sleeping states. Snails now have a chance to switch to the sleeping state while eating. - Improved mouse interaction with snails, allowing them to potentially switch to sleep mode when clicked. - Refactored cursor management into its own class for better code organization and readability. - Updated drone placement logic to use the new CursorManager class. - Added functionality for bees to replenish flower nectar levels after a certain number of deposits.
This commit is contained in:
parent
2a9e78b52e
commit
f0a7c5ca05
12 changed files with 167 additions and 33 deletions
|
|
@ -13,7 +13,6 @@ var director_drones : Array = [] # List of all director drones in the world
|
|||
@onready var drone_controls : HBoxContainer = %DroneControls
|
||||
@onready var ui_controls : UIComponent = get_parent().get_node("UiComponent")
|
||||
@onready var spawned_drones_container : Node = get_node("SpawnedDrones")
|
||||
@onready var place_cursor : Resource = preload("res://resources/cursors/target_round_b.png")
|
||||
|
||||
# Drones!
|
||||
@onready var director_drone : Resource = preload("res://entities/DirectorDrone.tscn")
|
||||
|
|
@ -83,7 +82,7 @@ func spawn_drone(drone_type : String) -> void:
|
|||
|
||||
func place_drone(drone_type : String) -> void:
|
||||
if !spawning_drone:
|
||||
Input.set_custom_mouse_cursor(place_cursor, Input.CURSOR_ARROW, Vector2(32, 32))
|
||||
CursorMgr.place()
|
||||
drone_controls.disable_buttons()
|
||||
Log.pr("Placing " + drone_type + "...")
|
||||
spawning_drone = true
|
||||
|
|
@ -91,8 +90,7 @@ func place_drone(drone_type : String) -> void:
|
|||
spawning_type = drone_type
|
||||
|
||||
func cancel_spawning() -> void:
|
||||
#Input.set_custom_mouse_cursor(null)
|
||||
GameState.reset_cursor()
|
||||
CursorMgr.reset_cursor()
|
||||
drone_controls.reset_button_focus()
|
||||
drone_controls.enable_buttons()
|
||||
spawning_drone = false
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue