Update drone placement logic, level loading functionality, and UI behavior. Set visibility of labels, manage mouse cursor changes, and handle game state for placing drones.
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8 changed files with 31 additions and 13 deletions
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@ -20,13 +20,21 @@ func _on_item_menu_pressed(id):
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1:
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# Load level 1
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SceneMgr.load_scene("LEVEL1")
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#get_tree().change_scene_to_file("res://levels/level_1.tscn")
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2:
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# Load level 2
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SceneMgr.load_scene("LEVEL2")
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3:
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# Load level 3
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SceneMgr.load_scene("LEVEL3")
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4:
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# Load level 4
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SceneMgr.load_scene("LEVEL4")
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5:
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# Load level 5
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SceneMgr.load_scene("LEVEL5")
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6:
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# Load level 6
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SceneMgr.load_scene("LEVEL6")
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func on_high_scores_pressed():
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## Load the high scores screen
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