Graphics pass

This commit is contained in:
Dan 2024-05-07 15:51:31 +01:00
parent 51af0ea751
commit fb47693a99
42 changed files with 821 additions and 95 deletions

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[gd_scene load_steps=2 format=3 uid="uid://6w1nq8lhq3tq"]
[ext_resource type="Script" path="res://components/scripts/drop_shadow_component.gd" id="1_060pv"]
[node name="DropShadowComponent" type="Node2D"]
script = ExtResource("1_060pv")
[node name="DropShadowSprite" type="Sprite2D" parent="."]

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extends Node2D
@export var parent_sprite : Sprite2D = null
@export var drop_shadow_distance : int = 10
var drop_shadow_sprite = null
func _ready():
if parent_sprite is Sprite2D:
drop_shadow()
pass
func drop_shadow():
drop_shadow_sprite = parent_sprite.duplicate()
drop_shadow_sprite.scale = Vector2(1.1, 1.1)
drop_shadow_sprite.set_modulate(Color(0, 0, 0, 0.1))
drop_shadow_sprite.set_position(Vector2(drop_shadow_distance, drop_shadow_distance))
#drop_shadow_sprite.global_position = parent_sprite.global_position + Vector2(drop_shadow_distance, drop_shadow_distance)
drop_shadow_sprite.show_behind_parent = true
parent_sprite.add_child.call_deferred(drop_shadow_sprite)