Dan
2a9e78b52e
Refactor: Added explicit typing and void return types
...
- Introduced explicit typing to variables and functions across multiple scripts for better code clarity.
- Specified 'void' as the return type for functions that do not return a value.
- Removed redundant code in some scripts.
2024-05-15 10:42:16 +01:00
Dan
c991cbba5d
Add new resources and animations for DistractorDrone, update drone script. Include level 5 scene with rules and components.
2024-05-12 10:42:00 +01:00
Dan
4b5ac48e10
Update cursor handling and reset functionality, improve UI elements. Reset game state cursor when needed.
2024-05-12 09:39:02 +01:00
Dan
6e6a231300
Update Dog entity with new animations, textures, and highlight feature. Adjust Flower rotation. Decrease level 4 par time. Add outline functionality to Drone Manager for Dog entity highlighting.
2024-05-12 09:16:58 +01:00
Dan
11f8c1d815
Update Dog entity with new textures and animations. Add Level 4 scene with game elements and UI components.
2024-05-11 17:32:57 +01:00
Dan
115b4b0a69
Add high scores level with specific settings, new resources for images and textures, update project configuration to include HighScoreMgr, and define style boxes for game theme.
2024-05-11 13:53:04 +01:00
Dan
f9865cf1fa
Update drone placement logic, level loading functionality, and UI behavior. Set visibility of labels, manage mouse cursor changes, and handle game state for placing drones.
2024-05-10 18:49:51 +01:00
Dan
b6cdb68b4e
Add build directory to .gitignore, create export presets for Web and Windows Desktop, adjust z-index and mouse filter in level_1.tscn, add update_game_state function in level.gd, change main_scene path in project.godot, set rendering method to "gl_compatibility", add LevelSelect and related nodes in main_menu.tscn, create scene_manager.tscn with MainMenu node, implement functionality for menu button selection in main_menu.gd.
2024-05-10 14:39:24 +01:00
Dan
7009695327
Update drone and level scenes with new shapes, connections, and scripts. Add mouse interaction events for director drone. Include new level 2 & 3 scenes with various elements and components.
2024-05-09 18:43:38 +01:00
Dan
491395e6b9
Add utility strings, update game state with drone count and points calculation.
2024-05-09 15:42:04 +01:00
Dan
d879ca30bd
Add RulesComponent, GameRulesResource, and BeeDeath state. Update Bee entity with death animation. Include new textures for particles. Add Highlight animation to Beehive.
2024-05-09 15:08:57 +01:00
Dan
1da411cacd
who the fuck knows
2024-05-08 17:06:15 +01:00
Dan
1c33ea2f59
Lots of colouring in
2024-05-08 14:03:38 +01:00
Dan
fb47693a99
Graphics pass
2024-05-07 15:51:31 +01:00
Dan
51af0ea751
added dog distractions
2024-05-06 17:21:24 +01:00
Dan
4834ebdda8
Dog now watches target
2024-05-06 14:37:38 +01:00
Dan Baker
136b4963ea
Adding initial doggo
2024-05-06 11:55:53 +01:00
Dan Baker
07b63a8426
Removing a lot of logging
2024-05-05 18:08:50 +01:00
Dan Baker
e88b2248b3
Adding death zone to pesticide
2024-05-05 16:04:07 +01:00
Dan Baker
5865778c77
Bees return nectar, UI stuff
2024-05-04 15:13:59 +01:00
Dan Baker
bce75a9a97
Bee flying animation, dancing drone
2024-05-03 20:39:41 +01:00
Dan
752131c955
Bee State Machine
2024-05-03 15:43:05 +01:00
Dan Baker
20bcab01b1
Removing test drone
2024-05-02 19:36:39 +01:00
Dan Baker
cfe0fb2e5a
Adding more drone types
2024-05-02 19:22:34 +01:00
Dan
0716fd62e8
Clicking to spawn things
2024-05-02 15:14:46 +01:00
Dan
0f5640d789
Adding targeting cursor when placing drone
2024-05-02 15:00:48 +01:00
Dan
b0583bd97f
Basic mouse interface
2024-05-02 13:54:43 +01:00
Dan Baker
2099f0b1ff
Setting vs code editor and testing
2024-05-02 09:45:03 +01:00