Dan
2a9e78b52e
Refactor: Added explicit typing and void return types
...
- Introduced explicit typing to variables and functions across multiple scripts for better code clarity.
- Specified 'void' as the return type for functions that do not return a value.
- Removed redundant code in some scripts.
2024-05-15 10:42:16 +01:00
Dan
4b5ac48e10
Update cursor handling and reset functionality, improve UI elements. Reset game state cursor when needed.
2024-05-12 09:39:02 +01:00
Dan
f9865cf1fa
Update drone placement logic, level loading functionality, and UI behavior. Set visibility of labels, manage mouse cursor changes, and handle game state for placing drones.
2024-05-10 18:49:51 +01:00
Dan
b6cdb68b4e
Add build directory to .gitignore, create export presets for Web and Windows Desktop, adjust z-index and mouse filter in level_1.tscn, add update_game_state function in level.gd, change main_scene path in project.godot, set rendering method to "gl_compatibility", add LevelSelect and related nodes in main_menu.tscn, create scene_manager.tscn with MainMenu node, implement functionality for menu button selection in main_menu.gd.
2024-05-10 14:39:24 +01:00
Dan
7009695327
Update drone and level scenes with new shapes, connections, and scripts. Add mouse interaction events for director drone. Include new level 2 & 3 scenes with various elements and components.
2024-05-09 18:43:38 +01:00
Dan
491395e6b9
Add utility strings, update game state with drone count and points calculation.
2024-05-09 15:42:04 +01:00
Dan
d879ca30bd
Add RulesComponent, GameRulesResource, and BeeDeath state. Update Bee entity with death animation. Include new textures for particles. Add Highlight animation to Beehive.
2024-05-09 15:08:57 +01:00
Dan Baker
07b63a8426
Removing a lot of logging
2024-05-05 18:08:50 +01:00
Dan Baker
0127257d05
Adding required nectar to game state
2024-05-05 08:01:25 +01:00
Dan Baker
5865778c77
Bees return nectar, UI stuff
2024-05-04 15:13:59 +01:00