extends Control @onready var main_menu_button : Button = get_node("%MainMenu") func _ready() -> void: visible = false main_menu_button.connect("pressed", Callable(self, "on_main_menu_pressed")) func _process(_delta : float) -> void: if GameState.game_over == true: visible = true func on_main_menu_pressed() -> void: GameState.reset() SceneMgr.load_scene("MAINMENU")