extends Node2D @export var parent_sprite : Sprite2D = null @export var drop_shadow_distance : int = 10 var drop_shadow_sprite : Sprite2D = null func _ready() -> void: if parent_sprite is Sprite2D: drop_shadow() pass func drop_shadow() -> void: drop_shadow_sprite = parent_sprite.duplicate() drop_shadow_sprite.scale = Vector2(1.1, 1.1) drop_shadow_sprite.set_modulate(Color(0, 0, 0, 0.1)) drop_shadow_sprite.set_position(Vector2(drop_shadow_distance, drop_shadow_distance)) #drop_shadow_sprite.global_position = parent_sprite.global_position + Vector2(drop_shadow_distance, drop_shadow_distance) drop_shadow_sprite.show_behind_parent = true parent_sprite.add_child.call_deferred(drop_shadow_sprite)