extends Node2D class_name Flowers @onready var outline : Sprite2D = $AreaHighlight @export var health : int = 100 var spawn_snails : bool = false @onready var spawn_area : CollisionShape2D = $FlowerCollectionArea/CollisionShape2D @onready var snail : Snail = $Snail func _ready() -> void: hide_outline() ## Check if this level is spawning snails or not if GameState.spawn_snails: Log.pr("Going to be spawning snails!") spawn_snails = true Log.pr(get_random_snail_spawn()) snail.global_position = get_random_snail_spawn() func show_outline() -> void: outline.visible = true func hide_outline() -> void: outline.visible = false func get_random_snail_spawn() -> Vector2: var circle_radius : float = spawn_area.shape.radius var random_angle : float = randf_range(0, TAU) var x : float = circle_radius * cos(random_angle) var y : float = circle_radius * sin(random_angle) var circle_center : Vector2 = spawn_area.global_position var random_point : Vector2 = circle_center + Vector2(x, y) return random_point