## An assertion tool to verify for Godot runtime errors like assert() and push notifications like push_error(). class_name GdUnitGodotErrorAssert extends GdUnitAssert ## Verifies if the executed code runs without any runtime errors ## Usage: ## [codeblock] ## await assert_error().is_success() ## [/codeblock] func is_success() -> GdUnitGodotErrorAssert: await Engine.get_main_loop().process_frame return self ## Verifies if the executed code runs into a runtime error ## Usage: ## [codeblock] ## await assert_error().is_runtime_error() ## [/codeblock] @warning_ignore("unused_parameter") func is_runtime_error(expected_error :String) -> GdUnitGodotErrorAssert: await Engine.get_main_loop().process_frame return self ## Verifies if the executed code has a push_warning() used ## Usage: ## [codeblock] ## await assert_error().is_push_warning() ## [/codeblock] @warning_ignore("unused_parameter") func is_push_warning(expected_warning :String) -> GdUnitGodotErrorAssert: await Engine.get_main_loop().process_frame return self ## Verifies if the executed code has a push_error() used ## Usage: ## [codeblock] ## await assert_error().is_push_error() ## [/codeblock] @warning_ignore("unused_parameter") func is_push_error(expected_error :String) -> GdUnitGodotErrorAssert: await Engine.get_main_loop().process_frame return self