extends Control @onready var time_label = get_node("%TimeSpent") @onready var drones_label = get_node("%DronesUsed") @onready var points_label = get_node("%TotalPoints") func _ready(): visible = false func _process(_delta): if GameState.level_complete == true: update_points() visible = true func update_points(): time_label.text = "Time Spent: " + Str.seconds_to_hms(GameState.level_timer) drones_label.text = "Drones Used: " + str(GameState.drones_used) points_label.text = "Total Points: " + Str.format_number(GameState.level_points)