extends GdUnitTestSuite var _catched_events :Array[GdUnitEvent] = [] func test_assert_method_with_enabled_global_error_report() -> void: ProjectSettings.set_setting(GdUnitSettings.REPORT_SCRIPT_ERRORS, true) await assert_error(do_a_fail).is_runtime_error('Assertion failed: test') func test_assert_method_with_disabled_global_error_report() -> void: ProjectSettings.set_setting(GdUnitSettings.REPORT_SCRIPT_ERRORS, false) await assert_error(do_a_fail).is_runtime_error('Assertion failed: test') @warning_ignore("assert_always_false") func do_a_fail(): if OS.is_debug_build(): # On debug level we need to simulate the assert log entry, otherwise we stuck on a breakpoint prints(""" USER SCRIPT ERROR: Assertion failed: test at: do_a_fail (res://addons/gdUnit4/test/asserts/GdUnitErrorAssertTest.gd:20)""") else: assert(3 == 1, 'test') func catch_test_events(event :GdUnitEvent) -> void: _catched_events.append(event) func before() -> void: GdUnitSignals.instance().gdunit_event.connect(catch_test_events) func after() -> void: # We expect no errors or failures, as we caught already the assert error by using the assert `assert_error` on the test case assert_array(_catched_events).extractv(extr("error_count"), extr("failed_count"))\ .contains_exactly([tuple(0, 0), tuple(0,0), tuple(0,0), tuple(0,0)]) GdUnitSignals.instance().gdunit_event.disconnect(catch_test_events)