extends State class_name BeeSleeping @onready var bee = get_parent().get_parent() as Bee # I think this is bad but I dont care it works var time_at_patch : float = 0.0 func enter(_msg := {}): Log.pr("BuzzzZZZzzzZZZZzzz (Sleeping)!") #animator.play("Idle") func update(_delta : float): # If there is a dancing bee in range of the hive then # we have a chance to wake up the bee... pass