extends State class_name SnailEating @onready var snail : Snail = get_parent().get_parent() as Snail # I think this is bad but I dont care it works var eat_interval : float = 3.0 var eat_timer : float = 0.0 var move_to : Vector2 = Vector2.ZERO func enter(_msg : Dictionary = {}) -> void: Log.pr("I am a snail and I will eat!") snail.eating = true func exit() -> void: snail.eating = false func update(delta : float) -> void: eat_timer += delta if eat_timer >= eat_interval: snail.eat() eat_timer = 0.0 func physics_update(_delta : float) -> void: if move_to == Vector2.ZERO: move_to = snail.get_random_target() if snail.global_position.distance_to(move_to) > 3: snail.velocity = snail.global_position.direction_to(move_to) * snail.speed snail.move_and_slide() snail.look_at(move_to) else: move_to = Vector2.ZERO